MARCUS ANDRÉ LIE
Lead Technical Artist
ABOUT ME
Love to have you here on my site. I was born and raised in Norway, and I’ve always loved video games. Since we spend so much of our lives working, I wanted to do something I genuinely have a passion for. Choosing a career in game development. especially in Norway, where the industry is relatively small felt like a risk, but it’s one I’ve never regretted.
I’ve been working in the industry since January 2019, building several years of experience along the way. I started out as a programmer, primarily working with Blueprints prototyping and polishing game mechanics, but gradually transitioned into Technical Art. My original goal was to become an Environment Artist, but breaking into the industry as an artist was more challenging, so I leaned more into programming after finishing school.
Technical Art turned out to be the perfect fit, allowing me to combine both art and technical aspects of game development. It’s a bit of a Generalist role, which suits me perfectly.

EXPERIENCE
LEAD TECHNICAL ARTIST - Boneshock Studio
2024 - Present
NDA
TECHNICAL ARTIST - BCC Media
2021 - 2024
-
Responsible for project health and optimization
-
Guiding and managing 3D artists
-
Tools to help debug and build the world
-
Asset optimization and improvement
Worked on Gate Zero
JUNIOR DEVELOPER - Rock Pocket Games
2019 - 2021
-
Program & prototype mechanics
-
Game world scripting
-
Minigame prototyping and finalization
-
Set dressing
Worked on Moons of Madness, Captain Sabertooth and the magic diamond, Flåklypa grand prix & Ella Bella Bingo Racer
3D Visualizer - BEIN Engineering
2018 - 2019
-
Visualize products for costumers
-
Develop a training & learning platform in VR
-
Help engineers visualize plans for customers
FREELANCING - Twigstick
Present
-
Small services for customers through my own firm
EDUCATION
Noroff Vocational School - 3D Game design and 3D Design & Animation
2016 - 2018
Norwegian Army - Kings Guard
2015 - 2016
Holmestrand VGS - Communication and Media
2012 - 2015
SKILLS
-
Unreal Engine
-
Blueprints
-
Shaders
-
Tool creation
-
Niagara
-
Basic C++
-
Chaos destruction
-
General Optimization
-
General engine knowledge
-
-
Blender
-
Mainly used for modelling
-
Cloth simulations
-
VAT creation for optimized environment art
-
-
Substance Painter
-
Substance Designer
-
Photoshop
LET'S CONNECT!
I’m eager to collaborate and explore future opportunities. Feel free to reach out regarding project inquiries, partnerships, or just to chat about game development!
